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Configuration

The following Kconfig options are available for the LLEXT subsystem:

Heap size

The LLEXT subsystem needs a static heap to be allocated for extension related data. The following option controls this allocation.

CONFIG_LLEXT_HEAP_SIZE

Size of the LLEXT heap in kilobytes.

Note

When user mode is enabled, the heap size must be large enough to allow the extension sections to be allocated with the alignment required by the architecture.

ELF object type

The LLEXT subsystem supports loading different types of extensions; the type can be set by choosing among the following Kconfig options:

CONFIG_LLEXT_TYPE_ELF_OBJECT

Build and expect relocatable files as binary object type for the LLEXT subsystem. A single compiler invocation is used to generate the object file.

CONFIG_LLEXT_TYPE_ELF_RELOCATABLE

Build and expect relocatable (partially linked) files as the binary object type for the LLEXT subsystem. These object files are generated by the linker by combining multiple object files into a single one.

CONFIG_LLEXT_TYPE_ELF_SHAREDLIB

Build and expect shared libraries as binary object type for the LLEXT subsystem. The standard linking process is used to generate the shared library from multiple object files.

Note

This is not currently supported on ARM architectures.

Minimize allocations

The LLEXT subsystem loading mechanism, by default, uses a seek/read abstraction and copies all data into allocated memory; this is done to allow the extension to be loaded from any storage medium. Sometimes, however, data is already in a buffer in RAM and copying it is not necessary. The following option allows the LLEXT subsystem to optimize memory footprint in this case.

CONFIG_LLEXT_STORAGE_WRITABLE

Allow the extension to be loaded by directly referencing section data into the ELF buffer. To be effective, this requires the use of an ELF loader that supports the peek functionality, such as the llext_buf_loader.

Warning

The application must ensure that the buffer used to load the extension remains allocated until the extension is unloaded.

Note

This will directly modify the contents of the buffer during the link phase. Once the extension is unloaded, the buffer must be reloaded before it can be used again in a call to llext_load().

Note

This is currently required by the Xtensa architecture. Further information on this topic is available on GitHub issue #75341.

Using SLID for symbol lookups

When an extension is loaded, the LLEXT subsystem must find the address of all the symbols residing in the main application that the extension references. To this end, the main binary contains a LLEXT-dedicated symbol table, filled with one symbol-name-to-address mapping entry for each symbol exported by the main application to extensions. This table can then be searched into by the LLEXT linker at extension load time. This process is pretty slow due to the nature of string comparisons, and the size consumed by the table can become significant as the number of exported symbols increases.

CONFIG_LLEXT_EXPORT_BUILTINS_BY_SLID

Perform an extra processing step on the Zephyr binary and on all extensions being built, converting every string in the symbol tables to a pointer-sized hash called Symbol Link Identifier (SLID), which is stored in the binary.

This speeds up the symbol lookup process by allowing usage of integer-based comparisons rather than string-based ones. Another benefit of SLID-based linking is that storing symbol names in the binary is no longer necessary, which provides a significant decrease in symbol table size.

Note

This option is not currently compatible with the LLEXT EDK.

Note

Using a different value for this option in the main binary and in extensions is not supported. For example, if the main application is built with CONFIG_LLEXT_EXPORT_BUILTINS_BY_SLID=y, it is forbidden to load an extension that was compiled with CONFIG_LLEXT_EXPORT_BUILTINS_BY_SLID=n.

EDK configuration

Options influencing the generation and behavior of the LLEXT EDK are described in LLEXT EDK Kconfig options.