Zephyr API Documentation 4.0.99
A Scalable Open Source RTOS
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Websocket API . More...
Data Structures | |
struct | websocket_request |
Websocket client connection request. More... | |
Macros | |
#define | WEBSOCKET_FLAG_FINAL 0x00000001 |
Message type values. | |
#define | WEBSOCKET_FLAG_TEXT 0x00000002 |
Textual data | |
#define | WEBSOCKET_FLAG_BINARY 0x00000004 |
Binary data | |
#define | WEBSOCKET_FLAG_CLOSE 0x00000008 |
Closing connection. | |
#define | WEBSOCKET_FLAG_PING 0x00000010 |
Ping message | |
#define | WEBSOCKET_FLAG_PONG 0x00000020 |
Pong message | |
Typedefs | |
typedef int(* | websocket_connect_cb_t) (int ws_sock, struct http_request *req, void *user_data) |
Callback called after Websocket connection is established. | |
Enumerations | |
enum | websocket_opcode { WEBSOCKET_OPCODE_CONTINUE = 0x00 , WEBSOCKET_OPCODE_DATA_TEXT = 0x01 , WEBSOCKET_OPCODE_DATA_BINARY = 0x02 , WEBSOCKET_OPCODE_CLOSE = 0x08 , WEBSOCKET_OPCODE_PING = 0x09 , WEBSOCKET_OPCODE_PONG = 0x0A } |
Websocket option codes. More... | |
Functions | |
int | websocket_connect (int http_sock, struct websocket_request *req, int32_t timeout, void *user_data) |
Connect to a server that provides Websocket service. | |
int | websocket_send_msg (int ws_sock, const uint8_t *payload, size_t payload_len, enum websocket_opcode opcode, bool mask, bool final, int32_t timeout) |
Send websocket msg to peer. | |
int | websocket_recv_msg (int ws_sock, uint8_t *buf, size_t buf_len, uint32_t *message_type, uint64_t *remaining, int32_t timeout) |
Receive websocket msg from peer. | |
int | websocket_disconnect (int ws_sock) |
Close websocket. | |
int | websocket_register (int http_sock, uint8_t *recv_buf, size_t recv_buf_len) |
Register a socket as websocket. | |
int | websocket_unregister (int ws_sock) |
Unregister a websocket. | |
Websocket API .
#define WEBSOCKET_FLAG_BINARY 0x00000004 |
#include <zephyr/net/websocket.h>
Binary data
#define WEBSOCKET_FLAG_CLOSE 0x00000008 |
#include <zephyr/net/websocket.h>
Closing connection.
#define WEBSOCKET_FLAG_FINAL 0x00000001 |
#define WEBSOCKET_FLAG_PING 0x00000010 |
#include <zephyr/net/websocket.h>
Ping message
#define WEBSOCKET_FLAG_PONG 0x00000020 |
#include <zephyr/net/websocket.h>
Pong message
#define WEBSOCKET_FLAG_TEXT 0x00000002 |
#include <zephyr/net/websocket.h>
Textual data
typedef int(* websocket_connect_cb_t) (int ws_sock, struct http_request *req, void *user_data) |
#include <zephyr/net/websocket.h>
Callback called after Websocket connection is established.
ws_sock | Websocket id |
req | HTTP handshake request |
user_data | A valid pointer on some user data or NULL |
enum websocket_opcode |
#include <zephyr/net/websocket.h>
Websocket option codes.
int websocket_connect | ( | int | http_sock, |
struct websocket_request * | req, | ||
int32_t | timeout, | ||
void * | user_data ) |
#include <zephyr/net/websocket.h>
Connect to a server that provides Websocket service.
The callback is called after connection is established. The returned value is a new socket descriptor that can be used to send / receive data using the BSD socket API.
http_sock | Socket id to the server. Note that this socket is used to do HTTP handshakes etc. The actual Websocket connectivity is done via the returned websocket id. Note that the http_sock must not be closed after this function returns as it is used to deliver the Websocket packets to the Websocket server. |
req | Websocket request. User should allocate and fill the request data. |
timeout | Max timeout to wait for the connection. The timeout value is in milliseconds. Value SYS_FOREVER_MS means to wait forever. |
user_data | User specified data that is passed to the callback. |
int websocket_disconnect | ( | int | ws_sock | ) |
#include <zephyr/net/websocket.h>
Close websocket.
One must call websocket_connect() after this call to re-establish the connection.
ws_sock | Websocket id returned by websocket_connect(). |
int websocket_recv_msg | ( | int | ws_sock, |
uint8_t * | buf, | ||
size_t | buf_len, | ||
uint32_t * | message_type, | ||
uint64_t * | remaining, | ||
int32_t | timeout ) |
#include <zephyr/net/websocket.h>
Receive websocket msg from peer.
The function will automatically remove websocket header from the message.
ws_sock | Websocket id returned by websocket_connect(). |
buf | Buffer where websocket data is read. |
buf_len | Length of the data buffer. |
message_type | Type of the message. |
remaining | How much there is data left in the message after this read. |
timeout | How long to try to receive the message. The value is in milliseconds. Value SYS_FOREVER_MS means to wait forever. |
>=0 | amount of bytes received. |
-EAGAIN | on timeout. |
-ENOTCONN | on socket close. |
-errno | other negative errno value in case of failure. |
#include <zephyr/net/websocket.h>
Register a socket as websocket.
This is called by HTTP server when a connection is upgraded to a websocket connection.
http_sock | Underlying socket connection socket. |
recv_buf | Temporary receive buffer for websocket parsing. This must point to a memory area that is valid for the duration of the whole websocket session. |
recv_buf_len | Length of the temporary receive buffer. |
int websocket_send_msg | ( | int | ws_sock, |
const uint8_t * | payload, | ||
size_t | payload_len, | ||
enum websocket_opcode | opcode, | ||
bool | mask, | ||
bool | final, | ||
int32_t | timeout ) |
#include <zephyr/net/websocket.h>
Send websocket msg to peer.
The function will automatically add websocket header to the message.
ws_sock | Websocket id returned by websocket_connect(). |
payload | Websocket data to send. |
payload_len | Length of the data to be sent. |
opcode | Operation code (text, binary, ping, pong, close) |
mask | Mask the data, see RFC 6455 for details |
final | Is this final message for this message send. If final == false, then the first message must have valid opcode and subsequent messages must have opcode WEBSOCKET_OPCODE_CONTINUE. If final == true and this is the only message, then opcode should have proper opcode (text or binary) set. |
timeout | How long to try to send the message. The value is in milliseconds. Value SYS_FOREVER_MS means to wait forever. |
int websocket_unregister | ( | int | ws_sock | ) |
#include <zephyr/net/websocket.h>
Unregister a websocket.
This is called when we no longer need the underlying "real" socket. This will close first the websocket and then the original socket.
ws_sock | Websocket connection socket. |