Zephyr API Documentation
3.7.0
A Scalable Open Source RTOS
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Data Structures | |
struct | http_resource_detail |
Representation of a server resource, common for all resource types. More... | |
struct | http_resource_detail_static |
Representation of a static server resource. More... | |
struct | http_resource_detail_dynamic |
Representation of a dynamic server resource. More... | |
struct | http_resource_detail_websocket |
Representation of a websocket server resource. More... | |
struct | http2_stream_ctx |
HTTP/2 stream representation. More... | |
struct | http2_frame |
HTTP/2 frame representation. More... | |
struct | http_client_ctx |
Representation of an HTTP client connected to the server. More... | |
Typedefs | |
typedef int(* | http_resource_dynamic_cb_t) (struct http_client_ctx *client, enum http_data_status status, uint8_t *data_buffer, size_t data_len, void *user_data) |
Callback used when data is received. | |
typedef int(* | http_resource_websocket_cb_t) (int ws_socket, void *user_data) |
Callback used when a Websocket connection is setup. | |
Enumerations | |
enum | http_resource_type { HTTP_RESOURCE_TYPE_STATIC , HTTP_RESOURCE_TYPE_DYNAMIC , HTTP_RESOURCE_TYPE_WEBSOCKET } |
HTTP server resource type. More... | |
enum | http_data_status { HTTP_SERVER_DATA_ABORTED = -1 , HTTP_SERVER_DATA_MORE = 0 , HTTP_SERVER_DATA_FINAL = 1 } |
Indicates the status of the currently processed piece of data. More... | |
Functions | |
int | http_server_start (void) |
Start the HTTP2 server. | |
int | http_server_stop (void) |
Stop the HTTP2 server. | |
http_resource_dynamic_cb_t |
#include <zephyr/net/http/server.h>
Callback used when data is received.
Data to be sent to client can be specified.
client | HTTP context information for this client connection. |
status | HTTP data status, indicate whether more data is expected or not. |
data_buffer | Data received. |
data_len | Amount of data received. |
user_data | User specified data. |
http_resource_websocket_cb_t |
#include <zephyr/net/http/server.h>
Callback used when a Websocket connection is setup.
The application will need to handle all functionality related to the connection like reading and writing websocket data, and closing the connection.
ws_socket | A socket for the Websocket data. |
user_data | User specified data. |
enum http_data_status |
#include <zephyr/net/http/server.h>
Indicates the status of the currently processed piece of data.
enum http_resource_type |
#include <zephyr/net/http/server.h>
HTTP server resource type.
Enumerator | |
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HTTP_RESOURCE_TYPE_STATIC | Static resource, cannot be modified on runtime. |
HTTP_RESOURCE_TYPE_DYNAMIC | Dynamic resource, server interacts with the application via registered http_resource_dynamic_cb_t. |
HTTP_RESOURCE_TYPE_WEBSOCKET | Websocket resource, application takes control over Websocket connection after and upgrade. |
int http_server_start | ( | void | ) |
#include <zephyr/net/http/server.h>
Start the HTTP2 server.
The server runs in a background thread. Once started, the server will create a server socket for all HTTP services registered in the system and accept connections from clients (see HTTP_SERVICE_DEFINE).
int http_server_stop | ( | void | ) |
#include <zephyr/net/http/server.h>
Stop the HTTP2 server.
All server sockets are closed and the server thread is suspended.