Memory Heaps

Zephyr provides a collection of utilities that allow threads to dynamically allocate memory.

Synchronized Heap Allocator

Creating a Heap

The simplest way to define a heap is statically, with the K_HEAP_DEFINE macro. This creates a static k_heap variable with a given name that manages a memory region of the specified size.

Heaps can also be created to manage arbitrary regions of application-controlled memory using k_heap_init().

Allocating Memory

Memory can be allocated from a heap using k_heap_alloc(), passing it the address of the heap object and the number of bytes desired. This functions similarly to standard C malloc(), returning a NULL pointer on an allocation failure.

The heap supports blocking operation, allowing threads to go to sleep until memory is available. The final argument is a k_timeout_t timeout value indicating how long the thread may sleep before returning, or else one of the constant timeout values K_NO_WAIT or K_FOREVER.

Releasing Memory

Memory allocated with k_heap_alloc() must be released using k_heap_free(). Similar to standard C free(), the pointer provided must be either a NULL value or a pointer previously returned by k_heap_alloc() for the same heap. Freeing a NULL value is defined to have no effect.

Low Level Heap Allocator

The underlying implementation of the k_heap abstraction is provided a data structure named sys_heap. This implements exactly the same allocation semantics, but provides no kernel synchronization tools. It is available for applications that want to manage their own blocks of memory in contexts (for example, userspace) where synchronization is unavailable or more complicated. Unlike k_heap, all calls to any sys_heap functions on a single heap must be serialized by the caller. Simultaneous use from separate threads is disallowed.

Implementation

Internally, the sys_heap memory block is partitioned into “chunks” of 8 bytes. All allocations are made out of a contiguous region of chunks. The first chunk of every allocation or unused block is prefixed by a chunk header that stores the length of the chunk, the length of the next lower (“left”) chunk in physical memory, a bit indicating whether the chunk is in use, and chunk-indexed link pointers to the previous and next chunk in a “free list” to which unused chunks are added.

The heap code takes reasonable care to avoid fragmentation. Free block lists are stored in “buckets” by their size, each bucket storing blocks within one power of two (i.e. a bucket for blocks of 3-4 chunks, another for 5-8, 9-16, etc…) this allows new allocations to be made from the smallest/most-fragmented blocks available. Also, as allocations are freed and added to the heap, they are automatically combined with adjacent free blocks to prevent fragmentation.

All metadata is stored at the beginning of the contiguous block of heap memory, including the variable-length list of bucket list heads (which depend on heap size). The only external memory required is the sys_heap structure itself.

The sys_heap functions are unsynchronized. Care must be taken by any users to prevent concurrent access. Only one context may be inside one of the API functions at a time.

The heap code takes care to present high performance and reliable latency. All sys_heap API functions are guaranteed to complete within constant time. On typical architectures, they will all complete within 1-200 cycles. One complexity is that the search of the minimum bucket size for an allocation (the set of free blocks that “might fit”) has a compile-time upper bound of iterations to prevent unbounded list searches, at the expense of some fragmentation resistance. This CONFIG_SYS_HEAP_ALLOC_LOOPS value may be chosen by the user at build time, and defaults to a value of 3.

Multi-Heap Wrapper Utility

The sys_heap utility requires that all managed memory be in a single contiguous block. It is common for complicated microcontroller applications to have more complicated memory setups that they still want to manage dynamically as a “heap”. For example, the memory might exist as separate discontiguous regions, different areas may have different cache, performance or power behavior, peripheral devices may only be able to perform DMA to certain regions, etc…

For those situations, Zephyr provides a sys_multi_heap utility. Effectively this is a simple wrapper around a set of one or more sys_heap objects. It should be initialized after its child heaps via sys_multi_heap_init(), after which each heap can be added to the managed set via sys_multi_heap_add_heap(). No destruction utility is provided; just as for sys_heap, applications that want to destroy a multi heap should simply ensure all allocated blocks are freed (or at least will never be used again) and repurpose the underlying memory for another usage.

It has a single pair of allocation entry points, sys_multi_heap_alloc() and sys_multi_heap_aligned_alloc(). These behave identically to the sys_heap functions with similar names, except that they also accept an opaque “configuration” parameter. This pointer is uninspected by the multi heap code itself; instead it is passed to a callback function provided at initialization time. This application-provided callback is responsible for doing the underlying allocation from one of the managed heaps, and may use the configuration parameter in any way it likes to make that decision.

For modifying the size of an allocated buffer (whether shrinking or enlarging it), you can use the sys_multi_heap_realloc() and sys_multi_heap_aligned_realloc() APIs. If the buffer cannot be enlarged on the heap where it currently resides, any of the eligible heaps specified by the configuration parameter may be used.

When unused, a multi heap may be freed via sys_multi_heap_free(). The application does not need to pass a configuration parameter. Memory allocated from any of the managed sys_heap objects may be freed with in the same way.

System Heap

The system heap is a predefined memory allocator that allows threads to dynamically allocate memory from a common memory region in a malloc()-like manner.

Only a single system heap is defined. Unlike other heaps or memory pools, the system heap cannot be directly referenced using its memory address.

The size of the system heap is configurable to arbitrary sizes, subject to space availability.

A thread can dynamically allocate a chunk of heap memory by calling k_malloc(). The address of the allocated chunk is guaranteed to be aligned on a multiple of pointer sizes. If a suitable chunk of heap memory cannot be found NULL is returned.

When the thread is finished with a chunk of heap memory it can release the chunk back to the system heap by calling k_free().

Defining the Heap Memory Pool

The size of the heap memory pool is specified using the CONFIG_HEAP_MEM_POOL_SIZE configuration option.

By default, the heap memory pool size is zero bytes. This value instructs the kernel not to define the heap memory pool object. The maximum size is limited by the amount of available memory in the system. The project build will fail in the link stage if the size specified can not be supported.

In addition, each subsystem (board, driver, library, etc) can set a custom requirement by defining a Kconfig option with the prefix HEAP_MEM_POOL_ADD_SIZE_ (this value is in bytes). If multiple subsystems specify custom values, the sum of these will be used as the minimum requirement. If the application tries to set a value that’s less than the minimum value, this will be ignored and the minimum value will be used instead.

To force a smaller than minimum value to be used, the application may enable the CONFIG_HEAP_MEM_POOL_IGNORE_MIN option. This can be useful when optimizing the heap size and the minimum requirement can be more accurately determined for a specific application.

Allocating Memory

A chunk of heap memory is allocated by calling k_malloc().

The following code allocates a 200 byte chunk of heap memory, then fills it with zeros. A warning is issued if a suitable chunk is not obtained.

char *mem_ptr;

mem_ptr = k_malloc(200);
if (mem_ptr != NULL)) {
    memset(mem_ptr, 0, 200);
    ...
} else {
    printf("Memory not allocated");
}

Releasing Memory

A chunk of heap memory is released by calling k_free().

The following code allocates a 75 byte chunk of memory, then releases it once it is no longer needed.

char *mem_ptr;

mem_ptr = k_malloc(75);
... /* use memory block */
k_free(mem_ptr);

Suggested Uses

Use the heap memory pool to dynamically allocate memory in a malloc()-like manner.

Configuration Options

Related configuration options:

API Reference

Heap APIs
Low Level Heap Allocator
Multi-Heap Wrapper

Heap listener

Heap Listener APIs